Bryce Li is an interaction designer from the San Francisco Bay Area designing next-generation interfaces and products for emerging technologies. From Brooklyn warehouses to Tokyo offices, he’s designed at teamLab.art, TuSimple.ai, AI startups, and more.
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Interaction
Great Barrier Reef Survey of 2017 is a website that visualizes the biodiversity found around the reef. 2023
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Flyn is an interactive sketch of what it might feel like to have AI assist your writing from a choice of different vibes. It works surprisingly well, using the OpenAI API. 2023
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Poet Tree is a social mobile app where you can co-create poetry with AI. I did this in high school in 2018. More
Mark-o-Meter is a playful experiment that uses machine learning to pass judgement to the quality of your cubes. 2022 More
Research
Midgar is a high-priority tool that started off as an internship project that I shipped for TuSimple, an AI trucking company.
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OVBI Impact is a website for a nonprofit, visualizing the impact of donors on water security in India.
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COVID-19 Response in Pennsylvania is a systems map addressing the wicked problems spanning access, inequality, misinformation, hospitals, capital, and governance.
Accepted into the RSD10 Systems Mapping Symposium. 2021
Analyzing Communities is a system map showing how the school of design organizes itself through space, hierarchy, and history. 2021
Food Insecurity @ CMU maps the various challenges facing people at CMU who have limited access to healthy food. 2022
Visuals
TEDxCMU Stories is a web experience where people share their moments on campus. 2021
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Natural Exploratorium is an illustrated visualization of a space for people to relax. 2021
Moving betwen spaces explores how we think and move spatially. 2022
Flexible Studio is a booklet exploring how we organize our spaces. 2022
Hearth is a lamp made of paper. 2020
The Cat and the Mouse is a foundational calligraphy exercise. 2023
Experience
Dungeon Creator is a fully-realized VR game where you build dungeons on your desk and play through them in full scale. 2022 More
Musicscape for Hololens is an interactive interaction sketch for the Hololens 2. 2022
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Diving into Microplastics is an interactive exhibit that educates people on the hidden world of microplastics. 2022 More
Bridging Time and Conversation is an imagination of what an AR campus tour might look like in the future. 2021 More
Mountains uses AI to create poetry in an immersive space from a single word. 2019 More
Untitled FPS is a game I made to teach myself how to code when I was a sophomore in high school. 2017