Gesamtkunstwerk means a “total work of art”, coined by Wagner and popularized by William Morris - founder of the American Arts and Craft movement.
Every time I play with new methods and disciplines, I expand my creative toolbox. These are my smaller projects & experiments.
2021: The Hearth
The form of this light is inspired by the flame of a campfire– a hearth that brings a family together with hope and warmth.
Modeling, Industrial Design
2021: TEDxCMU Stories
As part of the TEDxCMU Innovation team, I designed and built the experience for TEDxCMU’s project, Global Narratives. This website is a space where students from CMU can share stories responding to prompts across a map.
2021: A Space to Reflect with Nature
As a school group project, I worked with a team of 4 to conceptualize and illustrate a nature-themed experience that visitors could walk through and interact with.
In the first room, visitors create custom fish that would be projected into a stream guiding them through the rest of the experience. This allows for visitors to carry a piece of personality and creativity along as they follow the stream on the ground towards the next rooms.
Illustration, Procreate, Spatial Storytelling
2021: COVID-19 Response In Pennsylvania
For a school project, our team of 4 analyzed various sections of the COVID-19 pandemic in Pennsylvania through the three horizons of past, transition, and future.
Skills: Systems thinking, design research, Figma
2021: Analyzing Communities
How does the School of Design organize itself through physical space, hierarchy, and other interactions? What are the foundations of it as an institution, and what is it’s impact?
Skills: Systems thinking, design research, Unity, Sketchup, Figma
2021: Leatherback Sea Turtle
20 second animation depicting the look, behavior, and environment of the Leatherback Sea Turtle
This video uses audio. 🎶️
I also captured the forms of a Leatherback Sea Turtle using reclaimed plastic materials.
Modeling, storytelling, storyboarding, animation, After Effects, Illustrator, Procreate
2020: Apple Watch Animation
I prototyped a simple counting animation with Swift.
Xcode, Swift, WatchOS & IOS
This project is a realtime interactive filter made in Unity. People can move around in front of a webcam, and these movements create persistent visual traces within the screen through the wave-like motion of particles and changes in particle color.
Unity, C#, webcam effects, edge recognition
I was inspired by looking at raindrops and the ripples that caused dynamic reflection. I programmed a custom water ripple reflection effect in Unity and explored the interplay between the tranquility of organic water droplets and the colors of the background.
Unity, C#, Photoshop, HLSL, composition
This video uses audio. 🎶️
2017: High School Unity FPS
In my sophomore year in high school, I taught myself Unity and C# to create this first-person shooter game. In the process, I learned basic concepts of level design/world building, visual style, and interaction.