Factory: smaller projects, coding experiments, and more

2021: Exhibit Flooring

For my Environments Mini project, I prototyped this floor projection that would guide and engage visitors. The “water” particles move around visitors and movable microscopes that would reveal hidden microplastics in the water.

This project was my first time using p5.js. You can find a live example here

2021: Didot Typeface Animation

I was assigned to create an animation in After Effects about Didot. You can read more about the process here

2021: Lighting Engines

This was a lighting device designed for eating with others utilizing the form of curved paper to shape light.

2021: Space Illustration

I worked with a team to conceptualize and illustrate a nature-themed experience that visitors could walk through and interact with.

In the first room, visitors create custom fish that would be projected into a stream guiding them through the rest of the experience. This allows for visitors to carry a piece of personality and creativity along as they follow the stream on the ground towards the next rooms.
2021: COVID-19 Response In Pennsylvania

Our team analyzed various sections of the COVID-19 pandemic in Pennsylvania through the three horizons of past, transition, and future. 

2021: Analyzing Communities

How does the School of Design organize itself through physical space, hierarchy, and other interactions? What are the foundations of it as an institution, and what is it’s impact?
2021: Leatherback Sea Turtle Animation

20 second animation depicting the look, behavior, and environment of the Leatherback Sea Turtle
2021: TEDxCMU Stories

I designed the experience for TEDxCMU’s project, Global Narratives. This website is a space where students from CMU can share stories responding to prompts across a map.

2021: Plastic Turtle

In this project, I captured the forms of a Leatherback Sea Turtle using reclaimed plastic materials.

2020: Pulse

Using physics-inspired movement, I created a pulsing motion from the convergent behavior of these particles. 

2020: Dots

This project is a realtime interactive filter made in Unity. People can move around in front of a webcam, and these movements create persistent visual traces within the screen through the wave-like motion of particles and changes in particle color.
2020: Reflection

I was inspired by looking at raindrops and the ripples that caused dynamic reflection. I programmed a custom water ripple reflection effect in Unity and explored the interplay between the tranquility of organic water droplets and the colors of the background.
2019: Interactive Ocean Experience

I wanted to build an immersive exhibit to let people interact with a virtual ocean. In this conceptual experiment, I rendered the moving fish with Unity using procedural AI.

2017: First Person Shooter

This project was my first completed programming project. Throughout this project, I learned about scripting, visual design, 3d modeling, and animation control.