ARcademy

Making AR accessible in education


Scope
Product design
Unity
C#

ARcademy is an ongoing product that’s part of the CMU Entertainment Technology Center’s initiative to enhance educational engagement with technology. As a product designer at the center, I am currently working on multiple projects, such as teacher-first creation tools for educational AR lessions and a product website.


Above: a screen from an early-stage mockup

Teacher-first approach
I’m creating this product around teachers– people who are resourceful and tech-savvy with general education tools, but often do not have experience with 3D or AR. I experimented with different interactions in selecting, moving, and scaling objects in 3D space to make it more intuitive for people who don’t have 3D software knowledge.
🚧 VIDEO UNDER CONSTRUCTION 🚧

Classroom-based experiences
I’m creating this product around classrooms with student and teacher interactions in mind– in a messy classroom with a lot of students, traditional floor-based anchoring is hard to use. By introducing printed anchor, the teacher can direct the purpose of physical spaces, supporting group-based discussions, and contextually blend physical space with digital content.  
🚧 VIDEO UNDER CONSTRUCTION 🚧

Website
I designed and built a simple website ︎︎︎ for Director of Educational Engagement John Balash’s teams, showcasing the efforts across teams and providing 3D resources for outreach partnerships